fix spacebar bug, fix ios depth buffer error, parallelize raytracing
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@@ -2208,7 +2208,7 @@ void Canvas::draw_objects(std::function<void(const glm::mat4& camera, const glm:
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GLuint rboID;
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glGenRenderbuffers(1, &rboID);
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glBindRenderbuffer(GL_RENDERBUFFER, rboID);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, layer.w, layer.h);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, layer.w, layer.h);
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glBindRenderbuffer(GL_RENDERBUFFER, 0);
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glm::mat4 proj = glm::perspective(glm::radians(90.f), 1.f, .01f, 1000.f);
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