move shaders into .glsl files and add #include feature

This commit is contained in:
2019-02-21 19:26:40 +01:00
parent 16eb9de358
commit eaab9c79e5
47 changed files with 1124 additions and 777 deletions

View File

@@ -404,6 +404,37 @@
<SubType>Designer</SubType>
</Xml>
</ItemGroup>
<ItemGroup>
<None Include="data\shaders\atlas.glsl" />
<None Include="data\shaders\bake-uv.glsl" />
<None Include="data\shaders\checkerboard.glsl" />
<None Include="data\shaders\color-hue.glsl" />
<None Include="data\shaders\color-quad.glsl" />
<None Include="data\shaders\color-tri.glsl" />
<None Include="data\shaders\color.glsl" />
<None Include="data\shaders\comp-draw.glsl" />
<None Include="data\shaders\comp-erase.glsl" />
<None Include="data\shaders\equirect.glsl" />
<None Include="data\shaders\font.glsl" />
<None Include="data\shaders\include\blend-stroke.glsl" />
<None Include="data\shaders\include\blend.glsl" />
<None Include="data\shaders\include\blur.glsl" />
<None Include="data\shaders\include\color.glsl" />
<None Include="data\shaders\include\ext-fb-fetch.glsl" />
<None Include="data\shaders\include\hsv.glsl" />
<None Include="data\shaders\include\rand.glsl" />
<None Include="data\shaders\lambert.glsl" />
<None Include="data\shaders\lightmap.glsl" />
<None Include="data\shaders\stroke-instanced.glsl" />
<None Include="data\shaders\stroke-preview.glsl" />
<None Include="data\shaders\stroke.glsl" />
<None Include="data\shaders\texture-alpha-sep.glsl" />
<None Include="data\shaders\texture-alpha.glsl" />
<None Include="data\shaders\texture-blend.glsl" />
<None Include="data\shaders\texture.glsl" />
<None Include="data\shaders\uvs.glsl" />
<None Include="data\shaders\vertex-color.glsl" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>