move shaders into .glsl files and add #include feature
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@@ -404,6 +404,37 @@
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<SubType>Designer</SubType>
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</Xml>
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</ItemGroup>
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<ItemGroup>
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<None Include="data\shaders\atlas.glsl" />
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<None Include="data\shaders\bake-uv.glsl" />
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<None Include="data\shaders\checkerboard.glsl" />
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<None Include="data\shaders\color-hue.glsl" />
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<None Include="data\shaders\color-quad.glsl" />
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<None Include="data\shaders\color-tri.glsl" />
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<None Include="data\shaders\color.glsl" />
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<None Include="data\shaders\comp-draw.glsl" />
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<None Include="data\shaders\comp-erase.glsl" />
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<None Include="data\shaders\equirect.glsl" />
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<None Include="data\shaders\font.glsl" />
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<None Include="data\shaders\include\blend-stroke.glsl" />
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<None Include="data\shaders\include\blend.glsl" />
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<None Include="data\shaders\include\blur.glsl" />
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<None Include="data\shaders\include\color.glsl" />
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<None Include="data\shaders\include\ext-fb-fetch.glsl" />
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<None Include="data\shaders\include\hsv.glsl" />
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<None Include="data\shaders\include\rand.glsl" />
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<None Include="data\shaders\lambert.glsl" />
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<None Include="data\shaders\lightmap.glsl" />
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<None Include="data\shaders\stroke-instanced.glsl" />
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<None Include="data\shaders\stroke-preview.glsl" />
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<None Include="data\shaders\stroke.glsl" />
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<None Include="data\shaders\texture-alpha-sep.glsl" />
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<None Include="data\shaders\texture-alpha.glsl" />
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<None Include="data\shaders\texture-blend.glsl" />
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<None Include="data\shaders\texture.glsl" />
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<None Include="data\shaders\uvs.glsl" />
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<None Include="data\shaders\vertex-color.glsl" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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