move shaders into .glsl files and add #include feature
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@@ -164,7 +164,7 @@
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<node dir="col" align="center" grow="1" width="1" flood-events="1">
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<!--<node height="20" pad="1" width="100%" margin="5 0 5 0"><slider-h id="tip-shade" value="1"/></node>-->
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<button-custom id="preset-button" width="100%" height="40" margin="5 0 0 0" dir="row" pad="4">
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<image id="preset-thumb" path="data/thumbs/Round-Hard.png" width="32" height="100%"/>
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<image id="preset-thumb" width="32" height="100%"/>
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<stroke-preview id="preset-preview" width="10" grow="1" height="100%"/>
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</button-custom>
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<node dir="row" margin="5 0 0 0">
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@@ -309,7 +309,7 @@
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<text text="Offset"/>
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</node>
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<node height="20" justify="center">
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<text text="Opacity"/>
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<text text="Depth"/>
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</node>
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<node height="20" justify="center">
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<text text="Scale"/>
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@@ -355,7 +355,7 @@
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<text text="randomize"/>
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</node>
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<node height="20" pad="1" width="100%">
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<slider-h id="pattern-opacity" value="1"/>
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<slider-h id="pattern-depth" value="1"/>
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</node>
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<node height="20" pad="1" width="100%">
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<slider-h id="pattern-scale" value=".25"/>
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