move shaders into .glsl files and add #include feature

This commit is contained in:
2019-02-21 19:26:40 +01:00
parent 16eb9de358
commit eaab9c79e5
47 changed files with 1124 additions and 777 deletions

View File

@@ -0,0 +1,21 @@
[[vertex]]
uniform mat4 mvp;
in vec4 pos;
in vec2 uvs;
out vec3 uv;
void main()
{
gl_Position = mvp * pos;
uv = vec3(uvs, pos.w);
};
[[fragment]]
#include "include/hsv.glsl"
uniform mediump vec4 col; // in HSV
in mediump vec3 uv;
out mediump vec4 frag;
void main()
{
mediump float sat = tan(atan(uv.y, uv.x)) * 0.5 + 0.5;
frag = vec4(hsv2rgb(vec3(col.r, sat, uv.x)), 1.0);
};