move shaders into .glsl files and add #include feature
This commit is contained in:
22
data/shaders/font.glsl
Normal file
22
data/shaders/font.glsl
Normal file
@@ -0,0 +1,22 @@
|
||||
[[vertex]]
|
||||
uniform mat4 mvp;
|
||||
in vec2 pos;
|
||||
in vec2 uvs;
|
||||
out vec2 uv;
|
||||
void main()
|
||||
{
|
||||
uv = uvs;
|
||||
gl_Position = mvp * vec4(pos, 0.0, 1.0);
|
||||
};
|
||||
|
||||
[[fragment]]
|
||||
uniform mediump sampler2D tex;
|
||||
uniform mediump vec4 col;
|
||||
in mediump vec2 uv;
|
||||
out mediump vec4 frag;
|
||||
void main()
|
||||
{
|
||||
mediump float a = texture(tex, uv).r;
|
||||
frag = vec4(col.rgb, a);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user