move shaders into .glsl files and add #include feature
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9
data/shaders/include/blend-stroke.glsl
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9
data/shaders/include/blend-stroke.glsl
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@@ -0,0 +1,9 @@
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mediump float blend_stroke(mediump float base, mediump float stroke, int mode)
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{
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if (mode == 0) /* normal */ return (base + stroke) * 0.5;
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else if (mode == 1) /* multiply */ return base * stroke;
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else if (mode == 2) /* screen */ return 1.0-(1.0-base)*(1.0-stroke);
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else if (mode == 3) /* color-dodge */ return base/(1.0-stroke);
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else if (mode == 4) /* overlay */ return mix(2.0*base*stroke, 1.0-2.0*(1.0-base)*(1.0-stroke), floor(base*2.0));
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else return 1.0;
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}
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