move shaders into .glsl files and add #include feature

This commit is contained in:
2019-02-21 19:26:40 +01:00
parent 16eb9de358
commit eaab9c79e5
47 changed files with 1124 additions and 777 deletions

View File

@@ -0,0 +1,20 @@
mediump vec3 brightness3(mediump vec3 c, mediump float val)
{
return clamp(c + vec3(val * 2.0 - 1.0), vec3(0), vec3(1));
}
mediump vec3 contrast3(mediump vec3 c, mediump float val)
{
val = val * 2.0 - 1.0;
mediump float factor = ((259.0 / 255.0) * (val + 1.0)) / (1.0 * ((259.0 / 255.0) - val));
return clamp(factor * (c - 0.5) + 0.5, vec3(0), vec3(1));
}
mediump float brightness1(mediump float c, mediump float val)
{
return clamp(c + (val * 2.0 - 1.0), 0.0, 1.0);
}
mediump float contrast1(mediump float c, mediump float val)
{
val = val * 2.0 - 1.0;
mediump float factor = ((259.0 / 255.0) * (val + 1.0)) / (1.0 * ((259.0 / 255.0) - val));
return clamp(factor * (c - 0.5) + 0.5, 0.0, 1.0);
}