move shaders into .glsl files and add #include feature

This commit is contained in:
2019-02-21 19:26:40 +01:00
parent 16eb9de358
commit eaab9c79e5
47 changed files with 1124 additions and 777 deletions

View File

@@ -0,0 +1,27 @@
[[vertex]]
uniform mat4 mvp;
in vec4 pos;
in vec3 nor;
in vec2 uvs;
out vec3 n;
out vec2 uv;
void main()
{
n = nor;
uv = uvs;
gl_Position = mvp * pos;
}
[[fragment]]
uniform mediump sampler2D tex;
uniform mediump vec3 light_dir;
uniform mediump float ambient;
in mediump vec3 n;
in mediump vec2 uv;
out mediump vec4 frag;
void main()
{
mediump float d = max(0.0, dot(normalize(n), normalize(light_dir)));
mediump vec4 c = texture(tex, uv);
frag = vec4(c.rgb * d + ambient, 1.0);
}