move shaders into .glsl files and add #include feature

This commit is contained in:
2019-02-21 19:26:40 +01:00
parent 16eb9de358
commit eaab9c79e5
47 changed files with 1124 additions and 777 deletions

18
data/shaders/uvs.glsl Normal file
View File

@@ -0,0 +1,18 @@
[[vertex]]
uniform mat4 mvp;
in vec4 pos;
in vec2 uvs;
out vec2 uv;
void main()
{
uv = uvs;
gl_Position = mvp * vec4(pos.xyz, 1.0);
};
[[fragment]]
in mediump vec2 uv;
out mediump vec4 frag;
void main()
{
frag = vec4(uv, 0.0, 1.0);
};