move shaders into .glsl files and add #include feature

This commit is contained in:
2019-02-21 19:26:40 +01:00
parent 16eb9de358
commit eaab9c79e5
47 changed files with 1124 additions and 777 deletions

View File

@@ -30,7 +30,6 @@ public:
float m_tip_angle = 0;
float m_tip_angle_delay = 0;
float m_tip_mix = 0;
float m_pattern_opacity = 1.f;
float m_tip_wet = 0;
float m_tip_noise = 0;
float m_tip_hue = 0;
@@ -78,6 +77,7 @@ public:
float m_pattern_brightness = 0.5f;
float m_pattern_contrast = 0.5f;
bool m_pattern_rand_offset = false;
float m_pattern_depth = 1.f;
bool load_tip(const std::string& path, const std::string& thumb);
bool load_dual(const std::string& path, const std::string& thumb);