move shaders into .glsl files and add #include feature
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@@ -20,6 +20,6 @@ public:
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virtual void draw() override;
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virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) override;
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void set_icon(const std::string& icon_path);
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void set_value(bool checked) { this->checked = checked; update_icon(); }
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void set_value(bool checked, bool trigger_event = false);
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void update_icon();
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};
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