move shaders into .glsl files and add #include feature
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@@ -111,7 +111,6 @@ class NodePanelBrushPreset : public Node
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float m_tip_angle = 0;
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float m_tip_angle_delay = 0;
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float m_tip_mix = 0;
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float m_pattern_opacity = 0;
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float m_tip_wet = 0;
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float m_tip_noise = 0;
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float m_tip_hue = 0;
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@@ -158,6 +157,7 @@ class NodePanelBrushPreset : public Node
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float m_pattern_brightness = 0.5f;
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float m_pattern_contrast = 0.5f;
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bool m_pattern_rand_offset = false;
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float m_pattern_depth = 1.f;
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};
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public:
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std::function<void(Node* target, std::shared_ptr<Brush>& brush)> on_brush_changed;
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