move shaders into .glsl files and add #include feature
This commit is contained in:
@@ -21,7 +21,6 @@ public:
|
||||
NodeSliderH* m_tip_angle;
|
||||
NodeSliderH* m_tip_angle_delay;
|
||||
NodeSliderH* m_tip_mix;
|
||||
NodeSliderH* m_pattern_opacity;
|
||||
NodeSliderH* m_tip_wet;
|
||||
NodeSliderH* m_tip_noise;
|
||||
NodeSliderH* m_tip_hue;
|
||||
@@ -78,6 +77,7 @@ public:
|
||||
NodeSliderH* m_pattern_scale;
|
||||
NodeSliderH* m_pattern_brightness;
|
||||
NodeSliderH* m_pattern_contrast;
|
||||
NodeSliderH* m_pattern_depth;
|
||||
|
||||
std::shared_ptr<NodePanelBrush> m_brush_popup;
|
||||
std::shared_ptr<NodePanelBrush> m_pattern_popup;
|
||||
|
||||
Reference in New Issue
Block a user