move shaders into .glsl files and add #include feature

This commit is contained in:
2019-02-21 19:26:40 +01:00
parent 16eb9de358
commit eaab9c79e5
47 changed files with 1124 additions and 777 deletions

View File

@@ -21,7 +21,6 @@ public:
NodeSliderH* m_tip_angle;
NodeSliderH* m_tip_angle_delay;
NodeSliderH* m_tip_mix;
NodeSliderH* m_pattern_opacity;
NodeSliderH* m_tip_wet;
NodeSliderH* m_tip_noise;
NodeSliderH* m_tip_hue;
@@ -78,6 +77,7 @@ public:
NodeSliderH* m_pattern_scale;
NodeSliderH* m_pattern_brightness;
NodeSliderH* m_pattern_contrast;
NodeSliderH* m_pattern_depth;
std::shared_ptr<NodePanelBrush> m_brush_popup;
std::shared_ptr<NodePanelBrush> m_pattern_popup;