enable depth test when rendering the layers, reduce pan camera speed
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@@ -172,7 +172,7 @@ void CanvasModeCamera::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
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break;
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case kEventType::MouseMove:
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if (m_dragging)
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canvas->m_cam_pos.xy = m_pos_start + (me->m_pos - m_drag_start) * glm::vec2(1, -1) * 0.01f;
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canvas->m_cam_pos.xy = m_pos_start + (me->m_pos - m_drag_start) * glm::vec2(1, -1) * 0.001f;
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break;
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case kEventType::MouseCancel:
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m_dragging = false;
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