fix vr controller pointer direction, remove vr rendering wait

This commit is contained in:
2020-11-07 23:50:49 +01:00
parent ce6805f261
commit ee027984b7
2 changed files with 3 additions and 3 deletions

View File

@@ -685,7 +685,7 @@ bool win32_vr_start()
const int framerate = (1.f / target_tick_rate) * 1000;
const int diff = framerate - (t1 - t0);
hmd_render_cv.wait_for(lock, std::chrono::milliseconds(diff));
//hmd_render_cv.wait_for(lock, std::chrono::milliseconds(diff));
t0 = t1;
}
App::I->vr_active = false;