fix vr controller pointer direction, remove vr rendering wait
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@@ -685,7 +685,7 @@ bool win32_vr_start()
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const int framerate = (1.f / target_tick_rate) * 1000;
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const int diff = framerate - (t1 - t0);
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hmd_render_cv.wait_for(lock, std::chrono::milliseconds(diff));
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//hmd_render_cv.wait_for(lock, std::chrono::milliseconds(diff));
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t0 = t1;
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}
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App::I->vr_active = false;
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