Add renderer blit command contract
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@@ -286,12 +286,12 @@ Known local toolchain state:
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legacy OpenGL implementation files.
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- `pp_renderer_api` exposes a headless `RecordingRenderDevice` that validates
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command order, texture-upload byte counts, readback bounds, frame-capture
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sources, and destination buffer sizes, records render/upload/readback/
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frame-capture commands, and records trace markers without a window or GL
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context.
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sources, destination buffer sizes, and render-target blit regions, records
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render/upload/readback/frame-capture/blit commands, and records trace markers
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without a window or GL context.
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- `pano_cli record-render` exposes the recording renderer through JSON
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automation, including upload/readback/frame-capture command and byte totals,
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and is covered by `pano_cli_record_render_smoke` plus
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automation, including upload/readback/frame-capture/blit command and byte
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totals, and is covered by `pano_cli_record_render_smoke` plus
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`pano_cli_record_render_rejects_oversized_target`.
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- `pano_cli simulate-document-history` exposes `pp_document::DocumentHistory`
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apply/undo/redo state through JSON automation and is covered by
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@@ -417,9 +417,10 @@ Status: started. `pp_renderer_api` exists as a headless renderer-neutral target
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with texture descriptor, byte-size, viewport, mesh, readback bounds, command
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context, render device, shader program descriptor, mesh, render target,
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readback byte-size helpers, texture-upload/readback command validation,
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frame-capture byte-size helpers, frame-capture command validation, trace
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interface validation, and the canonical PanoPainter shader catalog now consumed
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by the legacy OpenGL app initialization path.
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frame-capture byte-size helpers, frame-capture command validation,
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render-target blit validation, trace interface validation, and the canonical
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PanoPainter shader catalog now consumed by the legacy OpenGL app initialization
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path.
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`pp_renderer_gl` now exists as the first OpenGL backend library and owns pure
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OpenGL capability detection for framebuffer fetch, map-buffer alignment, and
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float texture support. It also owns the OpenGL texture upload-type mapping used
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@@ -720,8 +721,9 @@ Results:
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- `pp_renderer_api_tests` passed, including shader descriptor validation,
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PanoPainter shader catalog validation, readback byte-size and command-order
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validation, texture-upload byte-count validation, frame-capture byte-size and
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command-order validation, recording upload/readback/frame-capture command
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capture, and invalid catalog rejection.
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command-order validation, render-target blit validation, recording
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upload/readback/frame-capture/blit command capture, and invalid catalog
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rejection.
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- `pp_paint_renderer_compositor_tests` passed.
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- `pp_ui_core_color_tests` passed.
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- `pp_ui_core_layout_value_tests` passed.
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@@ -815,13 +817,13 @@ Results:
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reintroduces raw `GL_*`/`WGL_*` constants outside the allowed legacy OpenGL
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implementation files.
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- `pp_renderer_api` now includes a headless `RecordingRenderDevice` with strict
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command-order/texture-upload/readback/frame-capture validation; it records
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commands, trace markers, texture uploads/readbacks, and frame captures, giving
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automation a backend-neutral render path that does not require a window or GL
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context.
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command-order/texture-upload/readback/frame-capture/blit validation; it
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records commands, trace markers, texture uploads/readbacks, frame captures,
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and render-target blits, giving automation a backend-neutral render path that
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does not require a window or GL context.
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- `pano_cli record-render` exercises that headless recording renderer and emits
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JSON command counts, target dimensions, backend name, trace/draw summary, and
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texture-upload/readback/frame-capture command/byte totals for agent
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texture-upload/readback/frame-capture/blit command/byte totals for agent
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automation, with an expected-failure smoke for oversized render/readback
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targets.
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- `pano_cli simulate-document-history` exercises pure document history
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