added asset loading class, zoom factor, vbo switch, shader version
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@@ -9,10 +9,13 @@ buildscript {
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apply plugin: 'android'
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android {
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compileSdkVersion 'android-19'
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buildToolsVersion '24.0.3'
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compileSdkVersion 23
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buildToolsVersion '23.0.2'
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defaultConfig {
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applicationId = 'com.omigamedev'
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minSdkVersion 9
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targetSdkVersion 23
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// This block is different from the one you use to link Gradle
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// to your CMake or ndk-build script.
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externalNativeBuild {
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