added asset loading class, zoom factor, vbo switch, shader version
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@@ -22,6 +22,11 @@ public:
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static App I;
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float width;
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float height;
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#ifdef __ANDROID__
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float zoom = 4.0;
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#else
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float zoom = 1.0;
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#endif // __ANDROID__
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void init();
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void initShaders();
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void initAssets();
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