added asset loading class, zoom factor, vbo switch, shader version
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18
engine/asset.h
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18
engine/asset.h
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#pragma once
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class Asset
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{
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public:
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#ifdef __ANDROID__
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static AAssetManager* m_am;
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AAsset* m_asset = nullptr;
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#endif
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std::string m_current_path;
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FILE* m_fp = nullptr;
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int m_len = 0;
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uint8_t* m_data = nullptr;
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bool open(const char* path);
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uint8_t* read_all();
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void close();
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};
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