added asset loading class, zoom factor, vbo switch, shader version
This commit is contained in:
@@ -1,12 +1,20 @@
|
||||
#include "pch.h"
|
||||
#include "image.h"
|
||||
#include "asset.h"
|
||||
|
||||
#include <stb/stb_image.h>
|
||||
|
||||
bool Image::load(std::string filename)
|
||||
{
|
||||
//stbi_set_flip_vertically_on_load(true);
|
||||
uint8_t* buffer = stbi_load(filename.c_str(), &width, &height, nullptr, 4);
|
||||
Asset file;
|
||||
if (!(file.open(filename.c_str()) && file.read_all()))
|
||||
{
|
||||
file.close();
|
||||
return false;
|
||||
}
|
||||
uint8_t* buffer = stbi_load_from_memory(file.m_data, file.m_len, &width, &height, nullptr, 4);
|
||||
file.close();
|
||||
comp = 4;
|
||||
m_data = std::unique_ptr<uint8_t[]>(buffer);
|
||||
return true;
|
||||
|
||||
Reference in New Issue
Block a user