added asset loading class, zoom factor, vbo switch, shader version
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@@ -16,7 +16,9 @@ public:
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~Shape()
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{
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glDeleteBuffers(2, buffers);
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#if USE_VBO
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glDeleteVertexArrays(2, arrays);
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#endif // USE_VBO
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}
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protected:
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glm::vec2 quad_mid_point(glm::vec2 a, glm::vec2 b, glm::vec2 c, glm::vec2 d)
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