added asset loading class, zoom factor, vbo switch, shader version
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@@ -54,6 +54,9 @@
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<ClCompile Include="engine\util.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="engine\asset.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="engine\app.h">
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@@ -83,5 +86,8 @@
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<ClInclude Include="engine\util.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="engine\asset.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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