fix layer select after merge, add brush rotation

This commit is contained in:
2017-08-20 13:30:28 +01:00
parent 81a5fb10e3
commit eee574085b
3 changed files with 4 additions and 2 deletions

View File

@@ -258,7 +258,7 @@ void ui::Canvas::stroke_draw()
for (int j = 0; j < 4; j++)
{
glm::vec3 ray_origin, ray_dir;
point_unproject(s.pos + off[j], { 0, 0, m_box.zw }, m_mv, m_proj, ray_origin, ray_dir);
point_unproject(s.pos + off[j] * glm::orientate2(-s.angle), { 0, 0, m_box.zw }, m_mv, m_proj, ray_origin, ray_dir);
glm::vec3 hit;
if (ray_intersect(ray_origin, ray_dir, m_plane_origin[i], m_plane_normal[i], m_plane_tangent[i], hit))
{