fix layer select after merge, add brush rotation
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@@ -258,7 +258,7 @@ void ui::Canvas::stroke_draw()
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for (int j = 0; j < 4; j++)
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{
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glm::vec3 ray_origin, ray_dir;
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point_unproject(s.pos + off[j], { 0, 0, m_box.zw }, m_mv, m_proj, ray_origin, ray_dir);
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point_unproject(s.pos + off[j] * glm::orientate2(-s.angle), { 0, 0, m_box.zw }, m_mv, m_proj, ray_origin, ray_dir);
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glm::vec3 hit;
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if (ray_intersect(ray_origin, ray_dir, m_plane_origin[i], m_plane_normal[i], m_plane_tangent[i], hit))
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{
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