add BT_SetTerminate to all threads
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@@ -126,6 +126,7 @@ void NodePanelGrid::init_controls()
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if (ShaderManager::ext_float32 || ShaderManager::ext_float16)
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{
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std::thread([this] {
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BT_SetTerminate();
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bake_uvs();
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m_hm_shading->set_index(3);
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m_shade_mode = ShadeMode::Textured;
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