fix framebuffer read

This commit is contained in:
2018-05-09 12:04:29 +02:00
parent af0e588a94
commit f16adb8fcc
6 changed files with 57 additions and 13 deletions

View File

@@ -359,7 +359,14 @@ void App::update(float dt)
#else
glBindFramebuffer(GL_FRAMEBUFFER, 0);
#endif
glReadBuffer(GL_BACK);
GLint dfbo, rfbo;
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &rfbo);
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &dfbo);
if (dfbo != rfbo)
LOG("DIFFERENT FB");
glReadBuffer(GL_FRONT);
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);
{
std::lock_guard<std::mutex> lock(rec_mutex);

View File

@@ -1761,7 +1761,7 @@ ui::Layer::Snapshot ui::Layer::snapshot(std::string data_path)
static int counter = 0;
LOG("errno = %d", errno);
glBindTexture(GL_TEXTURE_2D, 0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
//glBindFramebuffer(GL_FRAMEBUFFER, 0);
for (int i = 0; i < 6; i++)
{
snap.m_dirty_box[i] = m_dirty_box[i];
@@ -1777,7 +1777,7 @@ ui::Layer::Snapshot ui::Layer::snapshot(std::string data_path)
glm::vec2 box_sz = zw(m_dirty_box[i]) - xy(m_dirty_box[i]);
glReadPixels(m_dirty_box[i].x, m_dirty_box[i].y, box_sz.x, box_sz.y, GL_RGBA, GL_UNSIGNED_BYTE, snap.image[i].get());
m_rtt[i].unbindFramebuffer();
glReadBuffer(GL_NONE);
//glReadBuffer(GL_NONE);
LOG("snapshot face %d - %d bytes (%dx%d)", i, (int)box_sz.x * (int)box_sz.y * 4, (int)box_sz.x, (int)box_sz.y);
static char name[128];

View File

@@ -83,6 +83,7 @@
#ifdef __cplusplus
#include <map>
#include <set>
#include <array>
#include <cmath>
#include <stack>

View File

@@ -74,6 +74,7 @@ bool RTT::create(int width, int height, int tex/* = -1*/, GLint internal_format)
// glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, width, height);
// glBindRenderbuffer(GL_RENDERBUFFER, 0);
GLint oldFboID;
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldFboID);
// Create a framebuffer object
@@ -106,7 +107,8 @@ bool RTT::create(int width, int height, int tex/* = -1*/, GLint internal_format)
// Switch back to window-system-provided framebuffer
glBindFramebuffer(GL_FRAMEBUFFER, oldFboID);
oldFboID = 0;
oldRFboID = 0;
oldDFboID = 0;
return status == GL_FRAMEBUFFER_COMPLETE;
}
@@ -123,14 +125,18 @@ void RTT::bindFramebuffer()
}
#endif // _DEBUG
bound = true;
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldFboID);
glBindFramebuffer(GL_FRAMEBUFFER, fboID);
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldDFboID);
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &oldRFboID);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboID);
glBindFramebuffer(GL_READ_FRAMEBUFFER, fboID);
}
void RTT::unbindFramebuffer()
{
glBindFramebuffer(GL_FRAMEBUFFER, oldFboID);
oldFboID = 0;
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, oldDFboID);
glBindFramebuffer(GL_READ_FRAMEBUFFER, oldRFboID);
oldRFboID = 0;
oldDFboID = 0;
bound = false;
}
@@ -147,7 +153,7 @@ void RTT::readTextureData(uint8_t* buffer)
//glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, buffer);
glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
unbindFramebuffer();
glReadBuffer(GL_NONE);
//glReadBuffer(GL_NONE);
}
uint8_t* RTT::createBuffer()

View File

@@ -3,7 +3,8 @@
class RTT
{
bool bound = false;
GLint oldFboID = 0;
GLint oldRFboID = 0;
GLint oldDFboID = 0;
GLuint fboID = 0;
GLuint rboID = 0;
GLuint texID = 0;