fix framebuffer read
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@@ -74,6 +74,7 @@ bool RTT::create(int width, int height, int tex/* = -1*/, GLint internal_format)
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// glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, width, height);
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// glBindRenderbuffer(GL_RENDERBUFFER, 0);
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GLint oldFboID;
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldFboID);
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// Create a framebuffer object
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@@ -106,7 +107,8 @@ bool RTT::create(int width, int height, int tex/* = -1*/, GLint internal_format)
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// Switch back to window-system-provided framebuffer
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glBindFramebuffer(GL_FRAMEBUFFER, oldFboID);
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oldFboID = 0;
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oldRFboID = 0;
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oldDFboID = 0;
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return status == GL_FRAMEBUFFER_COMPLETE;
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}
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@@ -123,14 +125,18 @@ void RTT::bindFramebuffer()
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}
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#endif // _DEBUG
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bound = true;
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldFboID);
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glBindFramebuffer(GL_FRAMEBUFFER, fboID);
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldDFboID);
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glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &oldRFboID);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboID);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, fboID);
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}
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void RTT::unbindFramebuffer()
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{
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glBindFramebuffer(GL_FRAMEBUFFER, oldFboID);
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oldFboID = 0;
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, oldDFboID);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, oldRFboID);
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oldRFboID = 0;
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oldDFboID = 0;
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bound = false;
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}
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@@ -147,7 +153,7 @@ void RTT::readTextureData(uint8_t* buffer)
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//glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, buffer);
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glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
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unbindFramebuffer();
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glReadBuffer(GL_NONE);
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//glReadBuffer(GL_NONE);
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}
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uint8_t* RTT::createBuffer()
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