fix framebuffer read
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@@ -3,7 +3,8 @@
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class RTT
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{
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bool bound = false;
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GLint oldFboID = 0;
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GLint oldRFboID = 0;
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GLint oldDFboID = 0;
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GLuint fboID = 0;
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GLuint rboID = 0;
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GLuint texID = 0;
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