Move render target texture parameters to renderer gl
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@@ -130,13 +130,15 @@ Known local toolchain state:
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upload-type mapping used by legacy `Texture2D` and `RTT` creation. It also
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validates image channel-count to OpenGL texture format mapping, including
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invalid channel counts rejected by `Texture2D::create(Image)`, and
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framebuffer status naming used by `RTT` diagnostics. It also validates
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Shape index-type and fill/stroke primitive-mode mapping used by the legacy
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mesh draw path, plus the PanoPainter cube-face to OpenGL texture-target
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mapping used by `TextureCube`. The PanoPainter shader attribute binding
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catalog used by legacy `Shader` creation also lives here. It also owns the
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PanoPainter shader uniform catalog and legacy hash mapping used by `Shader`
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active-uniform discovery and the uniform uniqueness check.
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framebuffer status naming used by `RTT` diagnostics. It also owns and
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validates the default linear clamp-to-edge render-target texture parameters
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used by `RTT::create`. It also validates Shape index-type and fill/stroke
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primitive-mode mapping used by the legacy mesh draw path, plus the
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PanoPainter cube-face to OpenGL texture-target mapping used by `TextureCube`.
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The PanoPainter shader attribute binding catalog used by legacy `Shader`
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creation also lives here. It also owns the PanoPainter shader uniform catalog
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and legacy hash mapping used by `Shader` active-uniform discovery and the
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uniform uniqueness check.
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- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
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for the current headless component matrix; see DEBT-0007 for remaining app
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and platform triplet migration.
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