Move render target texture parameters to renderer gl
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@@ -390,11 +390,13 @@ OpenGL capability detection for framebuffer fetch, map-buffer alignment, and
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float texture support. It also owns the OpenGL texture upload-type mapping used
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by legacy `Texture2D` and `RTT` creation, plus image channel-count to texture
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format mapping for `Texture2D` image uploads and framebuffer status naming for
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`RTT` diagnostics. Mesh index-type and primitive-mode decisions used by legacy
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`Shape` drawing and the PanoPainter cube-face to OpenGL texture-target mapping
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used by `TextureCube` also live in `pp_renderer_gl`. The legacy app delegates
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extension, upload-format, framebuffer diagnostic, mesh draw-mode, and cube-face
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texture-target interpretation to that backend library. The PanoPainter shader attribute
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`RTT` diagnostics. The default render-target texture parameters used by
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`RTT::create` also live in `pp_renderer_gl`. Mesh index-type and primitive-mode
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decisions used by legacy `Shape` drawing and the PanoPainter cube-face to
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OpenGL texture-target mapping used by `TextureCube` also live in
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`pp_renderer_gl`. The legacy app delegates extension, upload-format,
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framebuffer diagnostic, render-target texture parameter, mesh draw-mode, and
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cube-face texture-target interpretation to that backend library. The PanoPainter shader attribute
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binding catalog also lives in `pp_renderer_gl` and is consumed by legacy
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`Shader` creation. Shader uniform hashing, catalog validation, active-uniform
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mapping, and the legacy uniform uniqueness check now delegate to
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@@ -641,11 +643,12 @@ Results:
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WebGL exclusion behavior, upload types for RGBA8/RGBA16F/RGBA32F internal
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formats, image channel-count format mapping including invalid counts, and
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framebuffer status names, plus Shape index-type and fill/stroke primitive
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mode mapping and PanoPainter cube-face texture-target order. Shader attribute
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binding catalog validation covers the current `pos`, `uvs`, `uvs2`, `col`,
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and `nor` bindings and rejects empty, unnamed, null-name, and duplicate-name
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catalogs while preserving legacy shared locations. Shader uniform catalog
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validation covers the 43 legacy uniform
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mode mapping, PanoPainter cube-face texture-target order, and the linear
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clamp-to-edge render-target texture parameter set used by `RTT::create`.
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Shader attribute binding catalog validation covers the current `pos`, `uvs`,
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`uvs2`, `col`, and `nor` bindings and rejects empty, unnamed, null-name, and
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duplicate-name catalogs while preserving legacy shared locations. Shader
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uniform catalog validation covers the 43 legacy uniform
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names used by `Shader`, preserves the legacy hash ids, and rejects empty,
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unnamed, null-name, mismatched-hash, and duplicate-name catalogs.
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- PowerShell analyze automation returns JSON summaries and includes the shader
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