Route cube textures and samplers through renderer GL
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@@ -212,6 +212,9 @@ Known local toolchain state:
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border-color parameter mapping used by legacy `Sampler`, plus renderer API
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sampler filter/address-mode to OpenGL token mapping including mirrored-repeat
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and aggregate renderer API sampler-state to OpenGL min/mag/wrap mapping.
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Legacy `TextureCube` allocation/bind/delete and legacy `Sampler`
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create/configure/border/bind/unbind calls now consume those resource dispatch
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contracts directly from the retained app utilities.
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The PanoPainter
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shader attribute binding catalog, shader stage tokens, compile/link status
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queries, active-uniform count query, and matrix-uniform transpose token used
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