Route cube textures and samplers through renderer GL

This commit is contained in:
2026-06-03 06:46:06 +02:00
parent 779d6b0387
commit f20595aff6
6 changed files with 714 additions and 59 deletions

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@@ -212,6 +212,9 @@ Known local toolchain state:
border-color parameter mapping used by legacy `Sampler`, plus renderer API
sampler filter/address-mode to OpenGL token mapping including mirrored-repeat
and aggregate renderer API sampler-state to OpenGL min/mag/wrap mapping.
Legacy `TextureCube` allocation/bind/delete and legacy `Sampler`
create/configure/border/bind/unbind calls now consume those resource dispatch
contracts directly from the retained app utilities.
The PanoPainter
shader attribute binding catalog, shader stage tokens, compile/link status
queries, active-uniform count query, and matrix-uniform transpose token used