add webgl support
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93
webgl/src/main.cpp
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93
webgl/src/main.cpp
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#include <pch.h>
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#include <stdio.h>
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#include <emscripten.h>
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#include <thread>
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#include <chrono>
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#include <app.h>
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#include <fstream>
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App app;
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GLFWwindow* wnd;
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float theta = 0;
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glm::vec2 g_cursor_pos;
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void main_loop()
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{
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app.render_thread_tick();
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app.ui_thread_tick();
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// theta += 0.1f;
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// float r = sinf(theta);
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// glClearColor(r, 0.9f, 0.9f, 1.0f);
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// glClear(GL_COLOR_BUFFER_BIT);
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// app.tick(0);
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// app.update(0);
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// app.draw(0);
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// SDL_GL_SwapWindow(wnd);
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}
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int main()
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{
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if (glfwInit() != GL_TRUE)
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printf("Failed to init GLFW");
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wnd = glfwCreateWindow(800, 600, "hello", nullptr, nullptr);
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glfwMakeContextCurrent(wnd);
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glfwSetCursorPosCallback(wnd, [](GLFWwindow* wnd, double x, double y){
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g_cursor_pos = glm::vec2(x, y);
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app.ui_task_async([=]{
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app.mouse_move(x, y, 1.f, kEventSource::Mouse, false);
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});
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});
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glfwSetMouseButtonCallback(wnd, [](GLFWwindow* wnd, int button, int action, int mods){
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app.ui_task_async([=]{
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if (action == GLFW_PRESS)
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app.mouse_down(button, g_cursor_pos.x, g_cursor_pos.y, 1.f, kEventSource::Mouse, false);
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else if (action == GLFW_RELEASE)
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app.mouse_up(button, g_cursor_pos.x, g_cursor_pos.y, kEventSource::Mouse, false);
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});
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});
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glfwSetWindowSizeCallback(wnd, [](GLFWwindow* wnd, int width, int height){
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app.ui_task_async([=]{
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app.resize(width, height);
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});
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});
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glfwSetWindowCloseCallback(wnd, [](GLFWwindow* wnd){
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app.ui_task([] {
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if (!app.request_close())
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glfwSetWindowShouldClose(app.glfw_window, GLFW_FALSE);
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});
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});
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glfwSetWindowRefreshCallback(wnd, [](GLFWwindow* wnd){
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app.ui_task_async([=]{
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app.redraw = true;
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}, true);
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});
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printf("GL version: %s\n", glGetString(GL_VERSION));
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printf("GL vendor: %s\n", glGetString(GL_VENDOR));
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printf("GL renderer: %s\n", glGetString(GL_RENDERER));
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printf("GLSL version: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION));
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App::I = &app;
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app.initLog();
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app.create();
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app.width = 800;
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app.height = 600;
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app.glfw_window = wnd;
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// app.render_thread_tick();
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// app.ui_thread_tick();
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app.ui_task_async([]{
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app.init();
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});
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LOG("start threads");
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//app.render_thread_start();
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// app.ui_thread_start();
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emscripten_set_main_loop(main_loop, 0, true);
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printf("hello world 003\n");
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return 0;
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}
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