Move shader feature negotiation into renderer backend
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@@ -793,7 +793,11 @@ Known warnings after the current CMake app build:
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so app shader startup asks the backend for desktop GL/GLES/WebGL policy
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instead of carrying local platform branches. It also owns headless-tested
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OpenGL extension enumeration through `query_opengl_extensions`, moving the
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extension count/string query loop out of `app_shaders.cpp`.
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extension count/string query loop out of `app_shaders.cpp`. Startup feature
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negotiation now uses `query_opengl_capability_detection`, so extension
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enumeration, runtime capability policy, and renderer-neutral feature
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conversion are validated together before the retained `ShaderManager` static
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flags are updated.
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- `pp_legacy_ui_core` is an object-library containment boundary because the
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retained base `Node` controls still depend on legacy renderer and app
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headers. It should shrink as layout parsing, colors, generic controls, and
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