Move shader feature negotiation into renderer backend
This commit is contained in:
@@ -680,6 +680,13 @@ OpenGL extension enumeration now also lives in `pp_renderer_gl` through a
|
||||
dispatch-tested `query_opengl_extensions` helper; shader startup still logs and
|
||||
applies the resulting feature flags, but the GL extension query loop is no
|
||||
longer app-owned.
|
||||
OpenGL shader startup feature negotiation now also flows through
|
||||
`pp_renderer_gl::query_opengl_capability_detection` and
|
||||
`detect_opengl_feature_state`, so extension enumeration, desktop/GLES/WebGL
|
||||
capability policy, and renderer-neutral feature conversion are tested together
|
||||
behind the backend boundary. `App::initShaders` remains a legacy adapter that
|
||||
copies the backend-owned feature snapshot into retained `ShaderManager` static
|
||||
flags until `ShaderManager` itself becomes an OpenGL backend service.
|
||||
Prepared-file save/download handoff is now also part of the service contract,
|
||||
so iOS/Web export completion routes through `PlatformServices` after the app
|
||||
writes the temporary/exported payload.
|
||||
|
||||
Reference in New Issue
Block a user