Move shader feature negotiation into renderer backend

This commit is contained in:
2026-06-04 19:49:06 +02:00
parent 1057dd488a
commit f2cb0f2276
7 changed files with 171 additions and 35 deletions

View File

@@ -6,15 +6,14 @@
namespace {
[[nodiscard]] pp::renderer::gl::OpenGlCapabilities shader_manager_capabilities() noexcept
void apply_shader_manager_feature_state(pp::renderer::gl::OpenGlFeatureState feature_state) noexcept
{
pp::renderer::gl::OpenGlCapabilities capabilities;
capabilities.framebuffer_fetch = ShaderManager::ext_framebuffer_fetch;
capabilities.map_buffer_alignment = ShaderManager::ext_map_aligned;
capabilities.float32_textures = ShaderManager::ext_float32;
capabilities.float32_linear = ShaderManager::ext_float32_linear;
capabilities.float16_textures = ShaderManager::ext_float16;
return capabilities;
ShaderManager::ext_framebuffer_fetch = feature_state.capabilities.framebuffer_fetch;
ShaderManager::ext_map_aligned = feature_state.capabilities.map_buffer_alignment;
ShaderManager::ext_float32 = feature_state.capabilities.float32_textures;
ShaderManager::ext_float32_linear = feature_state.capabilities.float32_linear;
ShaderManager::ext_float16 = feature_state.capabilities.float16_textures;
ShaderManager::set_render_device_features(feature_state.features);
}
void query_gl_integer(std::uint32_t name, std::int32_t* value) noexcept
@@ -40,42 +39,28 @@ void App::initShaders()
#endif // _DEBUG
render_task([] {
const auto extensions_result = pp::renderer::gl::query_opengl_extensions(
const auto detection_result = pp::renderer::gl::query_opengl_capability_detection(
pp::renderer::gl::OpenGlExtensionQueryDispatch {
.get_integer = query_gl_integer,
.get_string_indexed = query_gl_string_indexed,
});
if (!extensions_result.ok()) {
LOG("OpenGL extension query failed: %s", extensions_result.status().message);
},
pp::renderer::gl::opengl_runtime_for_current_build());
if (!detection_result.ok()) {
LOG("OpenGL capability detection failed: %s", detection_result.status().message);
return;
}
const auto& extension_storage = extensions_result.value();
std::vector<std::string_view> extension_views;
extension_views.reserve(extension_storage.size());
for (const auto& extension : extension_storage) {
extension_views.push_back(extension);
const auto& detection = detection_result.value();
for (const auto& extension : detection.extensions) {
LOG("EXT: %s", extension.c_str());
}
const auto runtime = pp::renderer::gl::opengl_runtime_for_current_build();
const auto capabilities = pp::renderer::gl::detect_opengl_capabilities(extension_views, runtime);
ShaderManager::ext_framebuffer_fetch = capabilities.framebuffer_fetch;
ShaderManager::ext_map_aligned = capabilities.map_buffer_alignment;
ShaderManager::ext_float32 = capabilities.float32_textures;
ShaderManager::ext_float32_linear = capabilities.float32_linear;
ShaderManager::ext_float16 = capabilities.float16_textures;
ShaderManager::set_render_device_features(pp::renderer::gl::render_device_features(capabilities));
apply_shader_manager_feature_state(detection.feature_state);
});
if (pp::renderer::gl::opengl_runtime_for_current_build().desktop_gl) {
// In OpenGL 3.3 these should be already available.
ShaderManager::ext_float32_linear = true;
ShaderManager::ext_float32 = true;
ShaderManager::ext_float16 = true;
}
ShaderManager::set_render_device_features(
pp::renderer::gl::render_device_features(shader_manager_capabilities()));
apply_shader_manager_feature_state(pp::renderer::gl::detect_opengl_feature_state(
std::span<const std::string_view> {},
pp::renderer::gl::opengl_runtime_for_current_build()));
LOG("Shader Extension shader_framebuffer_fetch: %s", ShaderManager::ext_framebuffer_fetch ? "enabled" : "disabled");

View File

@@ -228,6 +228,17 @@ pp::renderer::RenderDeviceFeatures render_device_features(OpenGlCapabilities cap
};
}
OpenGlFeatureState detect_opengl_feature_state(
std::span<const std::string_view> extensions,
OpenGlRuntime runtime) noexcept
{
const auto capabilities = detect_opengl_capabilities(extensions, runtime);
return OpenGlFeatureState {
.capabilities = capabilities,
.features = render_device_features(capabilities),
};
}
OpenGlInitialState panopainter_initial_state() noexcept
{
return OpenGlInitialState {
@@ -369,6 +380,28 @@ pp::foundation::Result<std::vector<std::string>> query_opengl_extensions(
return pp::foundation::Result<std::vector<std::string>>::success(std::move(extensions));
}
pp::foundation::Result<OpenGlCapabilityDetectionResult> query_opengl_capability_detection(
OpenGlExtensionQueryDispatch dispatch,
OpenGlRuntime runtime)
{
auto extensions_result = query_opengl_extensions(dispatch);
if (!extensions_result.ok()) {
return pp::foundation::Result<OpenGlCapabilityDetectionResult>::failure(extensions_result.status());
}
auto extensions = std::move(extensions_result.value());
std::vector<std::string_view> extension_views;
extension_views.reserve(extensions.size());
for (const auto& extension : extensions) {
extension_views.push_back(extension);
}
return pp::foundation::Result<OpenGlCapabilityDetectionResult>::success(OpenGlCapabilityDetectionResult {
.extensions = std::move(extensions),
.feature_state = detect_opengl_feature_state(extension_views, runtime),
});
}
OpenGlDefaultClear panopainter_default_clear() noexcept
{
return OpenGlDefaultClear {

View File

@@ -27,6 +27,16 @@ struct OpenGlCapabilities {
bool float16_textures = false;
};
struct OpenGlFeatureState {
OpenGlCapabilities capabilities;
pp::renderer::RenderDeviceFeatures features;
};
struct OpenGlCapabilityDetectionResult {
std::vector<std::string> extensions;
OpenGlFeatureState feature_state;
};
struct OpenGlPixelFormat {
std::uint32_t internal_format = 0;
std::uint32_t pixel_format = 0;
@@ -689,6 +699,12 @@ struct OpenGlMeshDeleteDispatch {
[[nodiscard]] OpenGlRuntime opengl_runtime_for_current_build() noexcept;
[[nodiscard]] pp::renderer::RenderDeviceFeatures render_device_features(
OpenGlCapabilities capabilities) noexcept;
[[nodiscard]] OpenGlFeatureState detect_opengl_feature_state(
std::span<const std::string_view> extensions,
OpenGlRuntime runtime) noexcept;
[[nodiscard]] pp::foundation::Result<OpenGlCapabilityDetectionResult> query_opengl_capability_detection(
OpenGlExtensionQueryDispatch dispatch,
OpenGlRuntime runtime);
[[nodiscard]] OpenGlInitialState panopainter_initial_state() noexcept;
[[nodiscard]] pp::foundation::Status apply_panopainter_initial_state(OpenGlStateDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Result<OpenGlSavedState> snapshot_opengl_state(