Remove dead legacy storage fallback and hide GLFW state
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@@ -70,6 +70,13 @@ What is already real:
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- `pp_app_core`
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Latest slice:
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- `src/platform_legacy/legacy_platform_state.*` no longer carries the dead
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generic storage-path singleton for the current runtime matrix.
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- `src/platform_legacy/legacy_platform_services.cpp` now drops the dead generic
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storage-path fallback read; only the platform-specific storage-path branches
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remain live.
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- `src/legacy_app_startup_services.cpp` no longer seeds the dead generic
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storage-path fallback state on non-Android startup.
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- `src/platform_legacy/legacy_platform_services.cpp` now reads Android storage
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paths from Android-owned retained state instead of the shared legacy
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storage-path singleton.
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@@ -80,6 +87,9 @@ Latest slice:
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`src/platform_legacy/legacy_platform_state.*` now route the Linux FPS-title
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callback through a narrow legacy GLFW title helper instead of reaching into
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retained GLFW window state from `App::set_platform_services(...)`.
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- `src/platform_legacy/legacy_platform_state.h` no longer exports the raw
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retained GLFW window-state accessor; callers now go through narrow GLFW
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helpers only.
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- `src/platform_apple/apple_platform_state.cpp` no longer reads Apple storage
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paths from `pp::platform::legacy::active_legacy_storage_paths()`;
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Apple-owned retained state now carries that path bundle.
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