Remove dead legacy storage fallback and hide GLFW state

This commit is contained in:
2026-06-17 10:34:26 +02:00
parent 5491ed4bf5
commit f45fc8226c
8 changed files with 43 additions and 51 deletions

View File

@@ -70,6 +70,13 @@ What is already real:
- `pp_app_core`
Latest slice:
- `src/platform_legacy/legacy_platform_state.*` no longer carries the dead
generic storage-path singleton for the current runtime matrix.
- `src/platform_legacy/legacy_platform_services.cpp` now drops the dead generic
storage-path fallback read; only the platform-specific storage-path branches
remain live.
- `src/legacy_app_startup_services.cpp` no longer seeds the dead generic
storage-path fallback state on non-Android startup.
- `src/platform_legacy/legacy_platform_services.cpp` now reads Android storage
paths from Android-owned retained state instead of the shared legacy
storage-path singleton.
@@ -80,6 +87,9 @@ Latest slice:
`src/platform_legacy/legacy_platform_state.*` now route the Linux FPS-title
callback through a narrow legacy GLFW title helper instead of reaching into
retained GLFW window state from `App::set_platform_services(...)`.
- `src/platform_legacy/legacy_platform_state.h` no longer exports the raw
retained GLFW window-state accessor; callers now go through narrow GLFW
helpers only.
- `src/platform_apple/apple_platform_state.cpp` no longer reads Apple storage
paths from `pp::platform::legacy::active_legacy_storage_paths()`;
Apple-owned retained state now carries that path bundle.