Remove dead legacy storage fallback and hide GLFW state

This commit is contained in:
2026-06-17 10:34:26 +02:00
parent 5491ed4bf5
commit f45fc8226c
8 changed files with 43 additions and 51 deletions

View File

@@ -78,6 +78,13 @@ Completed, blocked, and superseded task history moved to
the queue is now ordered by code movement instead.
Current slice:
- `src/platform_legacy/legacy_platform_state.*` no longer keeps the dead
generic storage-path singleton for the current platform matrix.
- `src/platform_legacy/legacy_platform_services.cpp` now returns only
platform-specific storage-path branches; the dead generic fallback read is
gone.
- `src/legacy_app_startup_services.cpp` no longer writes the dead generic
storage-path fallback state on non-Android startup.
- `src/platform_legacy/legacy_platform_services.cpp` plus
`src/platform_legacy/legacy_platform_state.*` now give Android its own
retained storage-path surface instead of reading the shared legacy singleton.
@@ -87,6 +94,8 @@ Current slice:
`src/platform_legacy/legacy_platform_state.*` now use a narrow GLFW title
helper for Linux FPS-title updates instead of direct retained-window access
in the app event layer.
- `src/platform_legacy/legacy_platform_state.h` no longer exports the raw
retained GLFW window accessor.
- `src/platform_apple/apple_platform_state.cpp` now reads Apple storage paths
from Apple-owned retained state rather than the shared legacy storage-path
singleton.