Remove dead legacy storage fallback and hide GLFW state
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@@ -78,6 +78,13 @@ Completed, blocked, and superseded task history moved to
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the queue is now ordered by code movement instead.
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Current slice:
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- `src/platform_legacy/legacy_platform_state.*` no longer keeps the dead
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generic storage-path singleton for the current platform matrix.
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- `src/platform_legacy/legacy_platform_services.cpp` now returns only
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platform-specific storage-path branches; the dead generic fallback read is
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gone.
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- `src/legacy_app_startup_services.cpp` no longer writes the dead generic
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storage-path fallback state on non-Android startup.
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- `src/platform_legacy/legacy_platform_services.cpp` plus
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`src/platform_legacy/legacy_platform_state.*` now give Android its own
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retained storage-path surface instead of reading the shared legacy singleton.
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@@ -87,6 +94,8 @@ Current slice:
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`src/platform_legacy/legacy_platform_state.*` now use a narrow GLFW title
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helper for Linux FPS-title updates instead of direct retained-window access
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in the app event layer.
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- `src/platform_legacy/legacy_platform_state.h` no longer exports the raw
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retained GLFW window accessor.
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- `src/platform_apple/apple_platform_state.cpp` now reads Apple storage paths
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from Apple-owned retained state rather than the shared legacy storage-path
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singleton.
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