add progress bar to lightmap rendering
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@@ -390,6 +390,7 @@ static int engine_init_display(struct engine* engine) {
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EGL_BLUE_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_RED_SIZE, 8,
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EGL_DEPTH_SIZE, 24,
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EGL_NONE
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};
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EGLint w, h, dummy, format;
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