diff --git a/data/layout.xml b/data/layout.xml
index 40d2143..2972577 100644
--- a/data/layout.xml
+++ b/data/layout.xml
@@ -370,7 +370,7 @@
-->
-
+
diff --git a/engine/app.cpp b/engine/app.cpp
index 20a1993..fd4e048 100644
--- a/engine/app.cpp
+++ b/engine/app.cpp
@@ -262,6 +262,35 @@ void App::initShaders()
" frag = mix(c1, c2, alpha);\n"
"}";
+ static const char* shader_equirect_v =
+ SHADER_VERSION
+ "#define PI 3.1415926535897932384626433832795\n"
+ "#define TWO_PI 6.283185307179586476925286766559\n"
+ "uniform mat4 mvp;\n"
+ "in vec4 pos;\n"
+ "in vec2 uvs;\n"
+ "out vec2 uv;\n"
+ "void main(){\n"
+ " uv = (vec2(1.0) - uvs + vec2(0.25,0.0)) * vec2(TWO_PI, PI);\n"
+ " gl_Position = mvp * vec4(pos.xyz, 1.0);\n"
+ "}";
+ static const char* shader_equirect_f =
+ SHADER_VERSION
+ "uniform samplerCube tex;\n"
+ "in mediump vec2 uv;\n"
+ "out mediump vec4 frag;\n"
+ "void main(){\n"
+ " float anglex = uv.x;\n"
+ " float angley = uv.y;\n"
+ " float sx = sin(anglex);\n"
+ " float cx = cos(anglex);\n"
+ " vec3 dir = vec3(0.0, 0.0, 0.0);\n"
+ " dir.x = sin(angley) * cx;\n"
+ " dir.y = cos(angley);\n"
+ " dir.z = sin(angley) * sx;\n"
+ " frag = texture(tex, dir);\n"
+ "}";
+
LOG("initializing shaders");
if (!ShaderManager::create(kShader::Texture, shader_v, shader_f))
LOG("Failed to create shader Texture");
@@ -287,6 +316,8 @@ void App::initShaders()
LOG("Failed to create shader StrokeLayer");
if (!ShaderManager::create(kShader::Checkerboard, shader_checkerboard_v, shader_checkerboard_f))
LOG("Failed to create shader Checkerboard");
+ if (!ShaderManager::create(kShader::Equirect, shader_equirect_v, shader_equirect_f))
+ LOG("Failed to create shader Equirect");
LOG("shaders initialized");
}
@@ -444,7 +475,7 @@ void App::initLayout()
//button->m_text->set_text(canvas->m_canvas->m_use_instanced ? "INST" : "NORM");
}
};
- button->m_text->set_text("NORM");
+ //button->m_text->set_text("NORM");
}
if (auto* button = layout[main_id]->find("btn-undo"))
{
diff --git a/engine/app.h b/engine/app.h
index 332d910..41ace1a 100644
--- a/engine/app.h
+++ b/engine/app.h
@@ -11,7 +11,7 @@ class App
{
public:
static App I;
- std::string data_path;
+ std::string data_path{ "." };
Sampler sampler;
Texture2D tex;
LayoutManager layout;
diff --git a/engine/canvas.cpp b/engine/canvas.cpp
index 2317e70..3768456 100644
--- a/engine/canvas.cpp
+++ b/engine/canvas.cpp
@@ -346,6 +346,7 @@ void ui::Canvas::resize(int width, int height)
{
l.create(width, height, "");
}
+ m_latlong.create(width * 4, height * 2); // NOTE: w and h must be equal to make sense
}
bool ui::Canvas::create(int width, int height)
{
@@ -366,6 +367,7 @@ bool ui::Canvas::create(int width, int height)
{
l.create(width, height, "");
}
+ m_latlong.create(width * 4, height * 2); // NOTE: w and h must be equal to make sense
return true;
}
@@ -398,6 +400,7 @@ void ui::Canvas::clear_context()
m_tex[i].destroy();
m_tex2[i].destroy();
}
+ m_latlong.destroy();
};
void ui::Canvas::save(std::string data_path)
@@ -413,6 +416,18 @@ void ui::Canvas::save(std::string data_path)
glViewport(0, 0, m_width, m_height);
glDisable(GL_BLEND);
+ glGenTextures(1, &cube_id);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, cube_id);
+ for (GLuint i = 0; i < 6; i++)
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGBA8, m_width, m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ int faces[]{
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, // front
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X, // right
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z, // back
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X, // left
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, // top
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y, // bottom
+ };
for (int i = 0; i < 6; i++)
{
m_tmp[i].bindFramebuffer();
@@ -421,7 +436,7 @@ void ui::Canvas::save(std::string data_path)
for (auto layer_index : m_order)
{
// copy to tmp2 for layer blending
- glActiveTexture(GL_TEXTURE0);
+ glActiveTexture(GL_TEXTURE0); // TODO: maybe remove this line
m_tex2[i].bind();
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, m_width, m_height);
m_tex2[i].unbind();
@@ -443,17 +458,42 @@ void ui::Canvas::save(std::string data_path)
m_layers[layer_index].m_rtt[i].unbindTexture();
}
+ // copy result to cubemap
+ glBindTexture(GL_TEXTURE_CUBE_MAP, cube_id);
+ glCopyTexImage2D(faces[i], 0, GL_RGBA8, 0, 0, m_width, m_height, 0);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
+
m_tmp[i].unbindFramebuffer();
}
- auto data = std::make_unique(m_tmp[0].bytes());
- for (int i = 0; i < 6; i++)
+// auto data = std::make_unique(m_tmp[0].bytes());
+// for (int i = 0; i < 6; i++)
+// {
+// m_tmp[i].readTextureData(data.get());
+// static char name[128];
+// sprintf(name, "%s/Face%d.png", data_path.c_str(), i);
+// LOG("writing %s", name);
+// //int ret = stbi_write_png(name, m_tmp[i].getWidth(), m_tmp[i].getHeight(), 4, data.get(), m_tmp[i].stride());
+// }
+
+ glViewport(0, 0, m_latlong.getWidth(), m_latlong.getHeight());
+ m_latlong.bindFramebuffer();
+ ui::ShaderManager::use(kShader::Equirect);
+ ui::ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f));
+ ui::ShaderManager::u_int(kShaderUniform::Tex, 0);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, cube_id);
+ m_sampler.bind(0);
+ m_plane.draw_fill();
+ m_sampler.unbind();
+ glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
+ m_latlong.unbindFramebuffer();
{
- m_tmp[i].readTextureData(data.get());
+ auto latlong_data = std::make_unique(m_latlong.bytes());
+ m_latlong.readTextureData(latlong_data.get());
static char name[128];
- sprintf(name, "%s/Face%d.png", data_path.c_str(), i);
+ sprintf(name, "%s/latlong.png", data_path.c_str());
LOG("writing %s", name);
- int ret = stbi_write_png(name, m_tmp[i].getWidth(), m_tmp[i].getHeight(), 4, data.get(), m_tmp[i].stride());
+ int ret = stbi_write_png(name, m_latlong.getWidth(), m_latlong.getHeight(), 4, latlong_data.get(), m_latlong.stride());
}
// restore viewport and clear color states
diff --git a/engine/canvas.h b/engine/canvas.h
index d6acf3b..f2cf0e1 100644
--- a/engine/canvas.h
+++ b/engine/canvas.h
@@ -59,7 +59,10 @@ public:
Sampler m_sampler_bg;
glm::vec2 m_cam_rot;
float m_cam_fov = 85;
-
+
+ GLuint cube_id;
+ RTT m_latlong;
+
std::vector m_layers_snapshot;
bool create(int width, int height);
diff --git a/engine/layout.h b/engine/layout.h
index f06839a..01e98d6 100644
--- a/engine/layout.h
+++ b/engine/layout.h
@@ -1968,6 +1968,13 @@ public:
}
}
}
+
+ //ui::ShaderManager::use(kShader::Equirect);
+ //ui::ShaderManager::u_mat4(kShaderUniform::MVP, glm::scale(glm::vec3(.5, .5, 1)));
+ //ui::ShaderManager::u_int(kShaderUniform::Tex, 0);
+ //glBindTexture(GL_TEXTURE_CUBE_MAP, m_canvas->cube_id);
+ //m_face_plane.draw_fill();
+ //glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
blend ? glEnable(GL_BLEND) : glDisable(GL_BLEND);
m_sampler.unbind();
diff --git a/engine/rtt.h b/engine/rtt.h
index 1074cb8..83efdbd 100644
--- a/engine/rtt.h
+++ b/engine/rtt.h
@@ -16,6 +16,7 @@ public:
void destroy();
bool create(int width, int height, int tex = -1);
+ bool recreate() { return create(w, h); }
void clear(glm::vec4 color = glm::vec4(0));
void readTextureData(uint8_t* buffer);
uint8_t* createBuffer();
diff --git a/engine/shader.h b/engine/shader.h
index 3d55eda..09b0535 100644
--- a/engine/shader.h
+++ b/engine/shader.h
@@ -30,6 +30,7 @@ enum class kShader : uint16_t
StrokeErase = const_hash("stroke-erase"),
StrokeLayer = const_hash("stroke-layer"),
Checkerboard= const_hash("checkerboard"),
+ Equirect = const_hash("equirect"),
};
class Shader
diff --git a/engine/texture.cpp b/engine/texture.cpp
index 29694b2..4e4e59c 100644
--- a/engine/texture.cpp
+++ b/engine/texture.cpp
@@ -97,6 +97,7 @@ void Sampler::set(GLint filter /*= GL_LINEAR*/, GLint wrap /*= GL_CLAMP_TO_EDGE*
#if USE_SAMPLER
glSamplerParameteri(id, GL_TEXTURE_WRAP_S, wrap);
glSamplerParameteri(id, GL_TEXTURE_WRAP_T, wrap);
+ glSamplerParameteri(id, GL_TEXTURE_WRAP_R, wrap);
glSamplerParameteri(id, GL_TEXTURE_MIN_FILTER, filter);
glSamplerParameteri(id, GL_TEXTURE_MAG_FILTER, filter);
#endif // USE_SAMPLER