cube to equirect conversion using shader, save latlong to file

This commit is contained in:
2017-04-30 02:20:54 +01:00
parent 78a87f9cd3
commit f64e9e746c
9 changed files with 94 additions and 10 deletions

View File

@@ -16,6 +16,7 @@ public:
void destroy();
bool create(int width, int height, int tex = -1);
bool recreate() { return create(w, h); }
void clear(glm::vec4 color = glm::vec4(0));
void readTextureData(uint8_t* buffer);
uint8_t* createBuffer();