cube to equirect conversion using shader, save latlong to file

This commit is contained in:
2017-04-30 02:20:54 +01:00
parent 78a87f9cd3
commit f64e9e746c
9 changed files with 94 additions and 10 deletions

View File

@@ -97,6 +97,7 @@ void Sampler::set(GLint filter /*= GL_LINEAR*/, GLint wrap /*= GL_CLAMP_TO_EDGE*
#if USE_SAMPLER
glSamplerParameteri(id, GL_TEXTURE_WRAP_S, wrap);
glSamplerParameteri(id, GL_TEXTURE_WRAP_T, wrap);
glSamplerParameteri(id, GL_TEXTURE_WRAP_R, wrap);
glSamplerParameteri(id, GL_TEXTURE_MIN_FILTER, filter);
glSamplerParameteri(id, GL_TEXTURE_MAG_FILTER, filter);
#endif // USE_SAMPLER