cube to equirect conversion using shader, save latlong to file
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@@ -97,6 +97,7 @@ void Sampler::set(GLint filter /*= GL_LINEAR*/, GLint wrap /*= GL_CLAMP_TO_EDGE*
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#if USE_SAMPLER
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glSamplerParameteri(id, GL_TEXTURE_WRAP_S, wrap);
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glSamplerParameteri(id, GL_TEXTURE_WRAP_T, wrap);
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glSamplerParameteri(id, GL_TEXTURE_WRAP_R, wrap);
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glSamplerParameteri(id, GL_TEXTURE_MIN_FILTER, filter);
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glSamplerParameteri(id, GL_TEXTURE_MAG_FILTER, filter);
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#endif // USE_SAMPLER
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