fix mixer brush uv2 and tip visibility on touch

This commit is contained in:
2018-11-29 10:34:28 +01:00
parent 181308d004
commit f64f157e82
3 changed files with 12 additions and 2 deletions

View File

@@ -391,7 +391,10 @@ void Canvas::stroke_draw()
vertex_t{ {0, 0, 1, 1}, {1, 0}, {1, 0} },
};
for (int j = 0; j < 4; j++)
{
B[j].pos = glm::vec4(xy(s.pos) + off[j] * glm::orientate2(-s.angle), 1, 1);
B[j].uvs2 = UV2[j];
}
glViewport(0, 0, m_width, m_height);
@@ -466,9 +469,9 @@ void Canvas::stroke_draw()
{
inside++;
}
//P[j].uvs2 = xy(P[j].pos) / glm::vec2(App::I.width, App::I.height);
P[j].pos.x = -(plane_local.x * 0.5f - 0.5f) * m_width;
P[j].pos.y = (plane_local.y * 0.5f + 0.5f) * m_height;
P[j].uvs2 = UV2[j];
// Black magic - BEWARE!
// interpolation perspective correction, use the current camera projection to correct the interpolation