Move canvas merge GL mappings to renderer gl

This commit is contained in:
2026-06-02 09:20:18 +02:00
parent 737c29cca4
commit f7d32f2835
3 changed files with 34 additions and 28 deletions

View File

@@ -221,6 +221,9 @@ Known local toolchain state:
Canvas stroke commit also consumes backend-owned saved viewport/clear/blend
state, history readback format/type, active texture units, fallback 2D
texture unbind targets, and layer compositing copy targets.
Canvas layer merge rendering also consumes backend-owned depth/blend state,
active texture units, fallback 2D texture unbind targets, and merge
framebuffer copy targets.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
for the current headless component matrix; see DEBT-0007 for remaining app
and platform triplet migration.

View File

@@ -765,6 +765,9 @@ Results:
- Canvas stroke commit now routes saved viewport/clear/blend state, history
readbacks, active texture units, fallback 2D texture unbinds, and layer
compositing copy targets through the renderer GL backend mapping.
- Canvas layer merge rendering now routes depth/blend state, active texture
units, fallback 2D texture unbinds, and merge framebuffer copy targets through
the renderer GL backend mapping.
- Known remaining warnings: legacy project/vendor diagnostics, Visual Studio
vcpkg-manifest warning, `LNK4099` missing libyuv PDBs, and `LNK4098` runtime
library conflict from retained vendor binaries.