Move canvas merge GL mappings to renderer gl
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@@ -221,6 +221,9 @@ Known local toolchain state:
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Canvas stroke commit also consumes backend-owned saved viewport/clear/blend
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state, history readback format/type, active texture units, fallback 2D
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texture unbind targets, and layer compositing copy targets.
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Canvas layer merge rendering also consumes backend-owned depth/blend state,
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active texture units, fallback 2D texture unbind targets, and merge
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framebuffer copy targets.
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- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
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for the current headless component matrix; see DEBT-0007 for remaining app
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and platform triplet migration.
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@@ -765,6 +765,9 @@ Results:
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- Canvas stroke commit now routes saved viewport/clear/blend state, history
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readbacks, active texture units, fallback 2D texture unbinds, and layer
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compositing copy targets through the renderer GL backend mapping.
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- Canvas layer merge rendering now routes depth/blend state, active texture
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units, fallback 2D texture unbinds, and merge framebuffer copy targets through
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the renderer GL backend mapping.
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- Known remaining warnings: legacy project/vendor diagnostics, Visual Studio
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vcpkg-manifest warning, `LNK4099` missing libyuv PDBs, and `LNK4098` runtime
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library conflict from retained vendor binaries.
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