remove all async_start/end calls
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@@ -264,6 +264,7 @@ void NodeStrokePreview::draw_stroke_immediate()
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glm::mat4 ortho_proj = glm::ortho<float>(0, size.x, 0, size.y, -1, 1);
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glViewport(0, 0, m_rtt.getWidth(), m_rtt.getHeight());
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m_rtt.bindFramebuffer();
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m_rtt.clear();
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m_sampler_mipmap.bind(0);
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m_sampler_linear.bind(1);
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m_sampler_linear_repeat.bind(2);
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