added camera pan for parallax and improved line drawing with preview line

This commit is contained in:
2017-05-06 23:22:34 +01:00
parent 427dd66976
commit f800df6cf5
10 changed files with 183 additions and 22 deletions

View File

@@ -3,6 +3,7 @@
#include "canvas_modes.h"
#include "layout.h"
#include "canvas.h"
#include "shader.h"
NodeCanvas* CanvasMode::node;
ui::Canvas* CanvasMode::canvas;
@@ -98,19 +99,24 @@ void CanvasModeLine::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
switch (me->m_type)
{
case kEventType::MouseDownL:
if (m_stage == 0)
node->mouse_capture();
m_dragging = true;
m_drag_start = loc;
m_drag_pos = loc;
break;
case kEventType::MouseUpL:
node->mouse_release();
if (m_dragging)
{
canvas->stroke_start(loc, 1.f, node->m_brush);
node->mouse_capture();
m_stage = 1;
}
else
{
canvas->stroke_update(loc, 1.f);
//canvas->stroke_end();
node->mouse_release();
m_stage = 0;
canvas->stroke_start(m_drag_start, 1.f, node->m_brush);
canvas->stroke_update(m_drag_pos, 1.f);
canvas->stroke_end();
}
m_dragging = false;
break;
case kEventType::MouseMove:
if (m_dragging)
m_drag_pos = loc;
break;
case kEventType::MouseCancel:
node->mouse_release();
@@ -119,3 +125,56 @@ void CanvasModeLine::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
break;
}
}
void CanvasModeLine::on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const glm::mat4& camera)
{
if (m_dragging)
{
ui::ShaderManager::use(ui::kShader::Color);
ui::ShaderManager::u_mat4(ui::kShaderUniform::MVP, ortho);
ui::ShaderManager::u_vec4(ui::kShaderUniform::Col, node->m_brush.m_tip_color);
static glm::vec4 AB[2];
AB[0] = { m_drag_start, 0, 1 };
AB[1] = { m_drag_pos, 0, 1 };
AB[0].y = canvas->m_box.w - AB[0].y - 1; // invert Y
AB[1].y = canvas->m_box.w - AB[1].y - 1; // invert Y
m_line.update_vertices(AB);
m_line.draw_stroke();
}
}
void CanvasModeLine::init()
{
m_line.create();
}
////////////////////////////////////////////////////////////////////
void CanvasModeCamera::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
{
switch (me->m_type)
{
case kEventType::MouseDownR:
canvas->m_cam_pos = { 0, 0, 0 };
break;
case kEventType::MouseDownL:
m_dragging = true;
m_drag_start = me->m_pos;
m_pos_start = canvas->m_cam_pos.xy;
node->mouse_capture();
break;
case kEventType::MouseUpL:
m_dragging = false;
node->mouse_release();
break;
case kEventType::MouseMove:
if (m_dragging)
canvas->m_cam_pos.xy = m_pos_start + (me->m_pos - m_drag_start) * glm::vec2(1, -1) * 0.01f;
break;
case kEventType::MouseCancel:
node->mouse_release();
break;
default:
break;
}
}