Add shader validation automation hook
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@@ -63,6 +63,8 @@ cmake --build --preset windows-msvc-default --config Debug --target PanoPainter
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ctest --preset desktop-fast --build-config Debug
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powershell -ExecutionPolicy Bypass -File scripts\automation\test.ps1 -Preset desktop-fast -Configuration Debug
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powershell -ExecutionPolicy Bypass -File scripts\automation\build.ps1 -Preset windows-msvc-default -Configuration Debug -Target pano_cli
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cmake --build --preset windows-msvc-default --target panopainter_validate_shaders
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powershell -ExecutionPolicy Bypass -File scripts\automation\analyze.ps1 -Preset windows-msvc-default -NoApp
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cmake --preset android-arm64
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powershell -ExecutionPolicy Bypass -File scripts\automation\platform-build.ps1 -Presets android-arm64
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powershell -ExecutionPolicy Bypass -File scripts\automation\package-smoke.ps1 -Preset windows-msvc-default -Configuration Debug
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@@ -79,6 +81,9 @@ Known local toolchain state:
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`pp_paint`, `pp_document`, `pp_renderer_api`, `pp_paint_renderer`,
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`pp_ui_core`, `pano_cli`, and their current headless test binaries,
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including PPI header and layout XML parse coverage.
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- `panopainter_validate_shaders` validates the current combined GLSL shader
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files for one vertex stage marker, one fragment stage marker, valid marker
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order, and existing relative includes.
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- `vcpkg` is not on PATH yet; see DEBT-0007.
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Known warnings after the current CMake app build:
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