Plan stroke preview feedback copies
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@@ -841,7 +841,8 @@ error codes, state queries, framebuffer targets, texture binding targets, and
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active texture units to `pp_renderer_gl`.
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`NodeStrokePreview` brush preview rendering now delegates depth/scissor/blend
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state, viewport/clear-color queries, active texture units, 2D texture targets,
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copy targets, and sampler filters/wraps to `pp_renderer_gl`.
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copy targets, sampler filters/wraps, and destination-feedback copy/fetch
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decisions to `pp_renderer_gl` and `pp_paint_renderer`.
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Legacy `Texture2D`, `TextureManager`, `Sampler`, and `RTT` public headers no
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longer expose raw OpenGL enum defaults; default texture formats, sampler
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filters/wraps, and render-target formats are resolved through backend-owned
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@@ -893,8 +894,10 @@ shader's required destination feedback without changing the legacy shader math.
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Live `Canvas::stroke_draw` consumes that plan for main-brush, dual-brush, and
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stroke-pad destination-copy versus framebuffer-fetch decisions. Thumbnail layer
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blending now consumes the same canvas destination-feedback decision for its
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legacy `TextureBlend` path; the full thumbnail compositing execution remains
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legacy OpenGL until a fuller live paint-renderer boundary can take over.
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legacy `TextureBlend` path. `NodeStrokePreview` uses the same destination
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feedback plan for its live brush-preview copy/fetch decision. The full
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thumbnail and brush-preview compositing execution remains legacy OpenGL until a
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fuller live paint-renderer boundary can take over.
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The existing renderer classes are not yet fully
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behind the renderer interfaces.
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