save and restore layers image when context is lost in Android

This commit is contained in:
2017-04-29 21:30:40 +01:00
parent 2e47ccb0c6
commit fa49d9ee09
17 changed files with 210 additions and 69 deletions

View File

@@ -298,6 +298,7 @@ void App::initLayout()
sidebar = layout[main_id]->find<NodeBorder>("sidebar");
panels = layout[main_id]->find<Node>("panels");
canvas = layout[main_id]->find<NodeCanvas>("paint-canvas");
canvas->data_path = data_path;
//brushes = layout[main_id]->find<NodePanelBrush>("panel-brush");
//layers = layout[main_id]->find<NodePanelLayer>("panel-layer");
@@ -413,6 +414,7 @@ void App::initLayout()
//exit(0);
if (canvas)
{
canvas->m_canvas->snapshot_save(data_path);
canvas->m_canvas->m_use_instanced = !canvas->m_canvas->m_use_instanced;
//button->color_normal = canvas->m_canvas->m_use_instanced ? glm::vec4(1, 0, 0, 1) : glm::vec4(0, 1, 0, 1);
button->m_text->set_text(canvas->m_canvas->m_use_instanced ? "INST" : "NORM");
@@ -500,7 +502,14 @@ void App::initLayout()
};
LOG("initializing layout xml");
if (layout.m_loaded)
layout[main_id]->restore_context();
{
LOG("restore layout");
layout.restore_context();
if (panels->get_child_index(brushes.get()) == -1) brushes->restore_context();
if (panels->get_child_index(layers.get()) == -1) layers->restore_context();
if (panels->get_child_index(color.get()) == -1) color->restore_context();
if (panels->get_child_index(stroke.get()) == -1) stroke->restore_context();
}
else
layout.load("data/layout.xml");
LOG("initializing layout completed");
@@ -722,5 +731,12 @@ bool App::key_char(char key)
void App::terminate()
{
LOG("App::terminate");
TextureManager::invalidate();
ShaderManager::invalidate();
layout.clear_context();
brushes->clear_context();
layers->clear_context();
color->clear_context();
stroke->clear_context();
}

View File

@@ -11,6 +11,7 @@ class App
{
public:
static App I;
std::string data_path;
Sampler sampler;
Texture2D tex;
LayoutManager layout;

View File

@@ -362,15 +362,112 @@ bool ui::Canvas::create(int width, int height)
m_plane.create<1>(1, 1);
m_plane_brush.create<1>(1, 1);
m_mesh.create();
for (auto& l : m_layers)
{
l.create(width, height, "");
}
return true;
}
void ui::Canvas::snapshot_save()
void ui::Canvas::snapshot_save(std::string data_path)
{
LOG("SAVE SNAPSHOT");
m_layers_snapshot.clear();
m_layers_snapshot.resize(m_layers.size());
for (int i = 0; i < m_layers.size(); i++)
m_layers_snapshot[i] = m_layers[i].snapshot(data_path);
}
void ui::Canvas::snapshot_restore()
{
LOG("RESTORE SNAPSHOT");
for (int i = 0; i < m_layers.size(); i++)
m_layers[i].restore(m_layers_snapshot[i]);
m_layers_snapshot.clear();
LOG("RESTORE SNAPSHOT complete");
}
};
void ui::Canvas::clear_context()
{
LOG("Canvas CLEAR CONTEXT");
for (auto& layer : m_layers)
layer.destroy();
for (int i = 0; i < 6; i++)
{
m_tmp[i].destroy();
m_tex[i].destroy();
m_tex2[i].destroy();
}
};
///////////////////////////////////////////////////////////////////////////////////////////
void ui::Layer::destroy()
{
for (int i = 0; i < 6; i++)
m_rtt[i].destroy();
}
void ui::Layer::restore(const Snapshot& snap)
{
for (int i = 0; i < 6; i++)
{
if (!snap.image[i])
continue;
m_rtt[i].create(512, 512); // TODO: this should not be recreated here! Sorry I messed up with this, just quick fix DON'T SHIP!!
m_rtt[i].bindTexture();
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_rtt[i].getWidth(), m_rtt[i].getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, snap.image[i].get());
m_rtt[i].unbindTexture();
LOG("restore face %d - %d bytes (%dx%d)", i, m_rtt[i].bytes(), m_rtt[i].getWidth(), m_rtt[i].getHeight());
}
}
ui::Layer::Snapshot ui::Layer::snapshot(std::string data_path)
{
Snapshot snap;
static int counter = 0;
LOG("errno = %d", errno);
glBindTexture(GL_TEXTURE_2D, 0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
for (int i = 0; i < 6; i++)
{
snap.image[i] = std::make_unique<uint8_t[]>(m_rtt[i].bytes());
m_rtt[i].readTextureData(snap.image[i].get());
LOG("snapshot face %d - %d bytes (%dx%d)", i, m_rtt[i].bytes(), m_rtt[i].getWidth(), m_rtt[i].getHeight());
static char name[128];
sprintf(name, "%s/Layer%d-%d.png", data_path.c_str(), counter, i);
//int ret = stbi_write_png(name, m_rtt[i].getWidth(), m_rtt[i].getHeight(), 4, snap.image[i].get(), m_rtt[i].stride());
}
counter++;
return std::move(snap);
}
void ui::Layer::clear(const glm::vec4& c)
{
// push clear color state
GLfloat cc[4];
glGetFloatv(GL_COLOR_CLEAR_VALUE, cc);
glClearColor(c.r, c.g, c.b, c.a);
for (int i = 0; i < 6; i++)
{
m_rtt[i].bindFramebuffer();
glClear(GL_COLOR_BUFFER_BIT);
m_rtt[i].unbindFramebuffer();
}
// restore clear color state
glClearColor(cc[0], cc[1], cc[2], cc[3]);
}
bool ui::Layer::create(int width, int height, std::string name)
{
for (int i = 0; i < 6; i++)
{
m_rtt[i].create(width, height);
m_rtt[i].bindFramebuffer();
m_rtt[i].clear();
m_rtt[i].unbindFramebuffer();
}
return true;
}

View File

@@ -20,44 +20,11 @@ public:
{
std::unique_ptr<uint8_t[]> image[6];
};
bool create(int width, int height, std::string name)
{
for (int i = 0; i < 6; i++)
{
m_rtt[i].create(width, height);
m_rtt[i].bindFramebuffer();
m_rtt[i].clear();
m_rtt[i].unbindFramebuffer();
}
return true;
}
void clear(const glm::vec4& c)
{
// push clear color state
GLfloat cc[4];
glGetFloatv(GL_COLOR_CLEAR_VALUE, cc);
glClearColor(c.r, c.g, c.b, c.a);
for (int i = 0; i < 6; i++)
{
m_rtt[i].bindFramebuffer();
glClear(GL_COLOR_BUFFER_BIT);
m_rtt[i].unbindFramebuffer();
}
// restore clear color state
glClearColor(cc[0], cc[1], cc[2], cc[3]);
}
Snapshot snapshot()
{
Snapshot snap;
for (int i = 0; i < 6; i++)
{
snap.image[i] = std::make_unique<uint8_t[]>(m_rtt[i].bytes());
m_rtt[i].readTextureData(snap.image[i].get());
}
return snap;
}
bool create(int width, int height, std::string name);
void clear(const glm::vec4& c);
Snapshot snapshot(std::string data_path);
void restore(const Snapshot& snap);
void destroy();
};
class Canvas
@@ -105,8 +72,9 @@ public:
void stroke_end();
void stroke_commit();
void clear(const glm::vec4& color = { 1, 1, 1, 1 });
void snapshot_save();
void snapshot_save(std::string data_path);
void snapshot_restore();
void clear_context();
};

View File

@@ -31,6 +31,7 @@ public:
static void init();
static bool load(kFont id, const char* ttf, int sz);
static const Font& get(kFont id);
static void invalidate() { m_fonts.clear(); }
};
class TextMesh

View File

@@ -612,3 +612,15 @@ bool LayoutManager::reload()
std::string path_copy = m_path;
return load(path_copy.c_str());
}
void LayoutManager::restore_context()
{
for (auto& node : m_layouts)
node.second->restore_context();
}
void LayoutManager::clear_context()
{
for (auto& node : m_layouts)
node.second->clear_context();
}

View File

@@ -101,6 +101,8 @@ public:
auto i = m_layouts.find(id);
return i == m_layouts.end() ? nullptr : i->second.get();
}
void restore_context();
void clear_context();
//Node& operator[](const char* ids) { return m_layouts[const_hash(ids)]; }
};
@@ -222,10 +224,13 @@ public:
virtual void restore_context()
{
for (auto& c : m_children)
{
c->restore_context();
}
};
virtual void clear_context()
{
for (auto& c : m_children)
c->clear_context();
}
void update(float width, float height, float zoom);
void update();
void update_internal(const glm::vec2& origin, const glm::mat4& proj);
@@ -482,6 +487,7 @@ public:
{
if (!m_path.empty() && TextureManager::load(m_path.c_str()))
{
//LOG("load image node %s", m_path.c_str());
auto tex_sz = TextureManager::get(m_tex_id).size();
m_off = m_region.xy / tex_sz;
m_sz = (m_region.zw - m_region.xy) / tex_sz;
@@ -885,6 +891,7 @@ public:
i += strlen(s) + 1;
}
file.close();
TextureManager::load("data/spritesheet.png");
}
virtual Node* clone_instantiate() const override { return new NodeIcon(); }
virtual void clone_copy(Node* dest) const override
@@ -1700,7 +1707,13 @@ public:
{
NodeBorder::restore_context();
init_controls();
m_rtt.create(m_rtt.getWidth(), m_rtt.getHeight());
if (m_size.x > 0 && m_size.y > 0)
m_rtt.create(m_size.x, m_size.y);
}
virtual void clear_context() override
{
NodeBorder::clear_context();
m_rtt.destroy();
}
void draw_stroke()
{
@@ -1856,6 +1869,7 @@ class NodeCanvas : public Node
float m_zoom_start;
bool method = true;
public:
std::string data_path;
std::unique_ptr<ui::Canvas> m_canvas;
ui::Brush m_brush;
Sampler m_sampler;
@@ -1876,7 +1890,15 @@ public:
Node::restore_context();
m_canvas->create(512, 512);
m_sampler.create();
//m_canvas->clear();
m_face_plane.create<1>(2, 2);
m_canvas->snapshot_restore();
}
virtual void clear_context() override
{
Node::clear_context();
m_canvas->snapshot_save(data_path);
m_canvas->clear_context();
}
virtual void draw() override
{

View File

@@ -6,6 +6,9 @@
#define STB_IMAGE_IMPLEMENTATION
#include <stb/stb_image.h>
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include <stb/stb_image_write.h>
#ifdef DEBUG
#pragma comment (lib, "libcurl_debug.lib")
#else

View File

@@ -73,4 +73,5 @@
#include <yoga/Yoga.h>
#include <stb/stb_truetype.h>
#include <stb/stb_image.h>
#include <stb/stb_image_write.h>
#include <curl/curl.h>

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@@ -30,11 +30,12 @@ void RTT::destroy()
{
unbindFramebuffer();
glDeleteFramebuffers(1, &fboID);
LOG("RTT DESTROY %d", fboID);
}
fboID = 0;
rboID = 0;
w = 0;
h = 0;
// w = 0;
// h = 0;
}
bool RTT::create(int width, int height, int tex/* = -1*/)
@@ -74,6 +75,7 @@ bool RTT::create(int width, int height, int tex/* = -1*/)
// Create a framebuffer object
glGenFramebuffers(1, &fboID);
glBindFramebuffer(GL_FRAMEBUFFER, fboID);
LOG("RTT CREATE %d - tex %d", fboID, texID);
// Attach the texture to FBO color attachment point
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texID, 0);
@@ -136,10 +138,12 @@ void RTT::clear(glm::vec4 color)
void RTT::readTextureData(uint8_t* buffer)
{
bindTexture();
glReadBuffer(GL_BACK);
bindFramebuffer();
//glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, buffer);
glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, buffer);
unbindTexture();
glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
unbindFramebuffer();
glReadBuffer(GL_NONE);
}
uint8_t* RTT::createBuffer()

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@@ -27,5 +27,6 @@ public:
int getWidth() { return w; }
int getHeight() { return h; }
int bytes() { return w * h * 4; }
int stride() { return w * 4; }
GLuint getFBO() { return fboID; }
};

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@@ -169,4 +169,9 @@ void ShaderManager::u_int(kShaderUniform id, int i)
void ui::ShaderManager::u_float(kShaderUniform id, float f)
{
m_current->u_float(id, f);
}
}
void ShaderManager::invalidate()
{
m_shaders.clear();
}

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@@ -60,6 +60,7 @@ public:
static void u_mat4(kShaderUniform id, const glm::mat4& m);
static void u_int(kShaderUniform id, int i);
static void u_float(kShaderUniform id, float f);
static void invalidate();
};
}

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@@ -27,6 +27,10 @@ Texture2D& TextureManager::get(uint16_t id)
void TextureManager::invalidate()
{
for (auto& t : m_textures)
{
t.second.destroy();
}
m_textures.clear();
}
@@ -37,6 +41,7 @@ bool Texture2D::create(int width, int height, GLint internal_format, GLint forma
m_format = format;
m_iformat = internal_format;
glGenTextures(1, &m_tex);
LOG("genTex %d", m_tex);
bind();
glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, data);
unbind();
@@ -60,6 +65,7 @@ void Texture2D::assign(GLuint tex, int w/* = -1*/, int h/* = -1*/, GLuint intern
bool Texture2D::load(std::string filename)
{
LOG("load texture %s", filename.c_str());
ui::Image img;
if (!img.load(filename))
return false;

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@@ -13,7 +13,7 @@ public:
bool create(const ui::Image& img);
void assign(GLuint tex, int w = -1, int h = -1, GLuint internal_format = GL_RGBA8, GLuint format = GL_RGBA);
bool load(std::string filename);
void destroy() { glDeleteTextures(1, &m_tex); }
void destroy() { LOG("TEX destroy %d", m_tex); glDeleteTextures(1, &m_tex); }
void bind() const { glBindTexture(GL_TEXTURE_2D, m_tex); }
void unbind() const { glBindTexture(GL_TEXTURE_2D, 0); }
void update(const uint8_t* data);