save and restore layers image when context is lost in Android

This commit is contained in:
2017-04-29 21:30:40 +01:00
parent 2e47ccb0c6
commit fa49d9ee09
17 changed files with 210 additions and 69 deletions

View File

@@ -20,44 +20,11 @@ public:
{
std::unique_ptr<uint8_t[]> image[6];
};
bool create(int width, int height, std::string name)
{
for (int i = 0; i < 6; i++)
{
m_rtt[i].create(width, height);
m_rtt[i].bindFramebuffer();
m_rtt[i].clear();
m_rtt[i].unbindFramebuffer();
}
return true;
}
void clear(const glm::vec4& c)
{
// push clear color state
GLfloat cc[4];
glGetFloatv(GL_COLOR_CLEAR_VALUE, cc);
glClearColor(c.r, c.g, c.b, c.a);
for (int i = 0; i < 6; i++)
{
m_rtt[i].bindFramebuffer();
glClear(GL_COLOR_BUFFER_BIT);
m_rtt[i].unbindFramebuffer();
}
// restore clear color state
glClearColor(cc[0], cc[1], cc[2], cc[3]);
}
Snapshot snapshot()
{
Snapshot snap;
for (int i = 0; i < 6; i++)
{
snap.image[i] = std::make_unique<uint8_t[]>(m_rtt[i].bytes());
m_rtt[i].readTextureData(snap.image[i].get());
}
return snap;
}
bool create(int width, int height, std::string name);
void clear(const glm::vec4& c);
Snapshot snapshot(std::string data_path);
void restore(const Snapshot& snap);
void destroy();
};
class Canvas
@@ -105,8 +72,9 @@ public:
void stroke_end();
void stroke_commit();
void clear(const glm::vec4& color = { 1, 1, 1, 1 });
void snapshot_save();
void snapshot_save(std::string data_path);
void snapshot_restore();
void clear_context();
};