save and restore layers image when context is lost in Android
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@@ -169,4 +169,9 @@ void ShaderManager::u_int(kShaderUniform id, int i)
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void ui::ShaderManager::u_float(kShaderUniform id, float f)
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{
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m_current->u_float(id, f);
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}
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}
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void ShaderManager::invalidate()
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{
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m_shaders.clear();
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}
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