save and restore layers image when context is lost in Android
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@@ -60,6 +60,7 @@ public:
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static void u_mat4(kShaderUniform id, const glm::mat4& m);
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static void u_int(kShaderUniform id, int i);
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static void u_float(kShaderUniform id, float f);
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static void invalidate();
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};
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}
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